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CS2 July 29 update brings new animations, map changes & more

The CS2 July 29 patch has arrived, and the update provides a few major changes in different aspects.

Apart from new animations and updates on certain maps such as Inferno, Overpass, and more, you can now enjoy a series of weapon animation changes, audio fixes.

All changes made in the CS2 July 29 update

Animation changes

The first major thing in the July 29 CS2 update is that the animation framework has been upgraded to AnimGraph2, which requires reauthoring the existing game content.

This change replaces all first-person animations, starting from weapon deployment to firing and reloading. Moreover, the devs have also changed how the chickens animate.

New Inferno gameplay
New Inferno in CS2 | Image via Valve

Gameplay changes

Coming to gameplay changes, the damage prediction while shooting during movements has been improved.

Moreover, the reloads will no longer resume automatically during any interruption. You’ll no longer get stuck on different geometries while surfing on maps.

Audio changes

A small case where individual player volumes weren’t working correctly has been fixed. Thanks to the new AnimGraph2 framework, you can witness brand new reload and draw sounds in conjunction.

New speed-sensitive sounds can be played while surfing. Here’s a list of commands through which those sounds can be turned on, adjusted, or off:

  • sv_surf_sounds
  • snd_surf_volume_inair
  • snd_surf_volume_map
  • snd_surf_volume_slide

Lastly, there are various improvements to ambient sound content, especially for the community map makers. It’s surely a good thing and might be a sign for devs welcoming community maps in-game.

Miscellaneous changes

You can now open the Community Server Browser in the Steam Overlay while using the full-screen exclusive mode.

Maps changes

This is one of the significant changes that have been brought in the CS2 July 29 update. Here’s a glimpse of all the significant changes throughout the Premier Map pool:

Overpass

  • Breakable glass added to B doors
  • Adjusted Heaven railing
  • Adjusted angle of the truck on the A site
  • Blocked view from the truck bed to the stairs
  • Moved up the wall behind the dumpster, by the A stairs
  • Adjusted texturing on the dumpster back wall
  • Removed some grass near A site
  • Flattened tops of broken walls near B site
  • Re-enabled wires around the map

Train

  • Added new cover on the A site by Hell train
  • Added new cover and adjusted the platform on the B site outside of Z
  • Added new cover in Upper B halls
  • Adjusted cover in Ivy
  • Removed horizontal stripes on large doors in A site
  • Raised CT side platform in B
  • Adjusted lighting on B site
  • Adjusted clipping throughout

Inferno

  • Church windows opened above Coffins
  • Church garden pathway narrowed by entrance door and widened by Coffins
  • Adjusted shape of the first box on the B site
  • Repairs on A site balcony railing have been completed
  • Curbs removed along Mid
  • Arch light moved to the ceiling
  • Adjusted Banana visuals to improve player legibility
  • Adjusted props throughout

Dogtown

  • Updated to the latest version from the Community Workshop


SoumyaKanti Saha

Avid FPS enjoyer who breathes, and eats Counter-Strike 2. While he's not brainstorming, he can be found baiting his teammates on Inferno's Banana :P

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